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3DCoat
TexturingPaid

3DCoat

All-in-one digital sculpting, retopology, UV mapping, and hand-painted texturing application. Excels at voxel-based sculpting for organic shapes, auto-retopology tools, and stylized hand-painted texture workflows popular in mobile and indie game art. Features a built-in PBR painting mode and smart materials. A versatile and affordable alternative to combining ZBrush with Substance Painter.

Best For

Creating consistent game materials across different assets

Primary Use Cases

  • - PBR texturing and material authoring
  • - Smart mask and wear pass creation
  • - Texture validation for real-time engines

Suggested Learning Path

  1. 1.Understand PBR fundamentals
  2. 2.Build reusable smart materials
  3. 3.Validate look in target engine

Quick Tip

Define texture set naming and resolution targets before texturing your first asset.

Setup Notes

  • - Align texel density targets per asset type
  • - Keep roughness and metalness values physically plausible

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