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TexturingPaid
3DCoat
All-in-one digital sculpting, retopology, UV mapping, and hand-painted texturing application. Excels at voxel-based sculpting for organic shapes, auto-retopology tools, and stylized hand-painted texture workflows popular in mobile and indie game art. Features a built-in PBR painting mode and smart materials. A versatile and affordable alternative to combining ZBrush with Substance Painter.
Best For
Creating consistent game materials across different assets
Primary Use Cases
- - PBR texturing and material authoring
- - Smart mask and wear pass creation
- - Texture validation for real-time engines
Suggested Learning Path
- 1.Understand PBR fundamentals
- 2.Build reusable smart materials
- 3.Validate look in target engine
Quick Tip
Define texture set naming and resolution targets before texturing your first asset.
Setup Notes
- - Align texel density targets per asset type
- - Keep roughness and metalness values physically plausible