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GTA 6: What We Know About the Art Direction So Far
Industry News
Alex Ovchinnikov
Alex Ovchinnikov
5 min

GTA 6: What We Know About the Art Direction So Far

Rockstar's upcoming release is shaping up to redefine open-world visuals. We break down the leaked and official footage to analyze lighting, character art, and environment density.

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AI in GameDev 2026: Tools That Actually Ship Games
Technology
Alex Ovchinnikov
Alex Ovchinnikov
7 min

AI in GameDev 2026: Tools That Actually Ship Games

Substance PainterSubstance Painter
BlenderBlender

Forget the hype. Here are the AI tools that real studios are using in production right now, from texture upscaling to NPC behavior trees.

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Unreal Engine 5.5: What Changed for Environment Artists
Technology
Alex Ovchinnikov
Alex Ovchinnikov
5 min

Unreal Engine 5.5: What Changed for Environment Artists

Unreal Engine 5Unreal Engine 5

Epic shipped UE 5.5 with massive Nanite improvements, new PCG tools, and a revamped foliage system. Here is what matters for your workflow.

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Talent Visa Guide: Moving to Europe as a 3D Artist
Career
Alex Ovchinnikov
Alex Ovchinnikov
5 min

Talent Visa Guide: Moving to Europe as a 3D Artist

Moving to Europe as a creative professional is a structured legal path. We break down the Global Talent Visa (UK), Talent Passport (France), and more.

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Blender 5.0 Quickstart Guide: Hotkeys & Workflow
Tutorial
Alex Ovchinnikov
Alex Ovchinnikov
6 min

Blender 5.0 Quickstart Guide: Hotkeys & Workflow

BlenderBlender

Your essential cheatsheet for the new Blender 5.0 interface. Master navigation, essential hotkeys, and the new modeling tools instantly.

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Roblox UGC: From Blender to Marketplace
Tutorial
Sarah Jenkins
Sarah Jenkins
5 min

Roblox UGC: From Blender to Marketplace

BlenderBlender

A complete guide to creating accessories for Roblox. We cover vertex limits, verification, layering clothing, and how to optimize geometry.

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Next-Gen Foliage: Mastering Nanite in Unreal Engine 5.4
Technology
Alex Ovchinnikov
Alex Ovchinnikov
5 min

Next-Gen Foliage: Mastering Nanite in Unreal Engine 5.4

Unreal Engine 5Unreal Engine 5

Programmable rasterizer, overdraw mitigation, and 60fps forests. We break down the "Matrix Awakens" workflow for dense environments.

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Showcase: Stylized Adventure Village
Showcase
Alexander VerikartAlex Ovchinnikov
Alexander Verikart & Alex Ovchinnikov
Gallery

Showcase: Stylized Adventure Village

Unreal Engine 5Unreal Engine 5
BlenderBlender
ZBrushZBrush
Substance PainterSubstance Painter

A cozy stylized farm environment from the game Seeker of the Ancients. Focus on vegetation density, warm lighting, and modular building construction in Unreal Engine 5.

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Showcase: Fire Dungeon Gate
Showcase
Alexander VerikartAlex Ovchinnikov
Alexander Verikart & Alex Ovchinnikov
4 min

Showcase: Fire Dungeon Gate

Unreal Engine 5Unreal Engine 5
BlenderBlender
Substance PainterSubstance Painter
ZBrushZBrush

Gateway to the fire realm in Seeker of the Ancients. Breakdown of monumental gate architecture and the hybrid workflow used to create it.

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Monster Hunter Wilds: Art That Pushes the RE Engine
Industry News
Alex Ovchinnikov
Alex Ovchinnikov
5 min

Monster Hunter Wilds: Art That Pushes the RE Engine

ZBrushZBrush
Substance PainterSubstance Painter

Capcom's latest release showcases stunning creature design, dynamic ecosystems, and material work that sets a new standard for action RPGs.

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AI NPCs Are Here: What It Means for Game Worlds
Technology
David Chen
David Chen
6 min

AI NPCs Are Here: What It Means for Game Worlds

Games are shipping with AI-driven characters that remember, react, and improvise. We look at how this changes world building and what artists should know.

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Best Art Direction in Indie Games 2025
Industry News
Alex Ovchinnikov
Alex Ovchinnikov
5 min

Best Art Direction in Indie Games 2025

From hand-painted worlds to voxel masterpieces, these indie games proved that art direction beats polygon count every time.

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Fantasy Forest
Showcase
Alexander VerikartAlex Ovchinnikov
Alexander Verikart & Alex Ovchinnikov
Gallery

Fantasy Forest

Unreal Engine 5Unreal Engine 5
SpeedTreeSpeedTree
BlenderBlender
Substance PainterSubstance Painter

A stylized fantasy forest built for Seeker of the Ancients. Breakdown of mood targets, foliage workflow, and lighting decisions that shape exploration.

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Showcase: Crystal Mines Level Art
Showcase
Alexander VerikartAlex Ovchinnikov
Alexander Verikart & Alex Ovchinnikov
Gallery

Showcase: Crystal Mines Level Art

ZBrushZBrush
Substance PainterSubstance Painter
Unreal Engine 5Unreal Engine 5
BlenderBlender

Underground organic sculpting for Seeker of the Ancients. Rock formation workflows in ZBrush and creating emissive crystal shaders.

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Showcase: Dwarven Forge Props
Showcase
Alexander VerikartAlex Ovchinnikov
Alexander Verikart & Alex Ovchinnikov
Gallery

Showcase: Dwarven Forge Props

BlenderBlender
Substance PainterSubstance Painter
ZBrushZBrush
Unreal Engine 5Unreal Engine 5

Hard surface modeling for Seeker of the Ancients. Baking clean normal maps for metal surfaces and heat emission effects.

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Lava VFX Breakdown: Houdini to Unreal
VFX
Alex Ovchinnikov
Alex Ovchinnikov
3 min

Lava VFX Breakdown: Houdini to Unreal

HoudiniHoudini
Unreal Engine 5Unreal Engine 5
Substance DesignerSubstance Designer

A technical deep dive into creating lava for the Fire Dungeon Gate: Houdini flow fields, Substance Designer lava materials, and a production-ready Unreal shader.

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Is AI Killing Substance Designer? The State of Material Art
Opinion
David Chen
David Chen
4 min

Is AI Killing Substance Designer? The State of Material Art

Substance PainterSubstance Painter

AI is not killing procedural art, as its much more flexible rather then AI, but AI could give a good research/reference base for future art development.

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Luau for Artists: Making Your Roblox Models Interactive
Tutorial
Michael Chang
Michael Chang
5 min

Luau for Artists: Making Your Roblox Models Interactive

You made the model, now make it move. A gentle introduction to scripting interactivity in Roblox Studio for visual artists who hate code.

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Free Resource: Blender Stylized Starter Kit
Resources
Alex Ovchinnikov
Alex Ovchinnikov
Download

Free Resource: Blender Stylized Starter Kit

BlenderBlender

Everything you need to start stylized game art in Blender — a clean workflow, shortcuts, mini exercises, and references.

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Roblox Devs: The Billion Dollar Economy
Market Analysis
Alex Ovchinnikov
Alex Ovchinnikov
3 min

Roblox Devs: The Billion Dollar Economy

Top creators are earning $38M+ a year. We break down the new Roblox payout report: "Kid's Game, Grown-up Money".

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Stylized Character Workflow: From Sphere to Game Ready
Breakdown
Elena Rodriguez
Elena Rodriguez
5 min

Stylized Character Workflow: From Sphere to Game Ready

ZBrushCoreMiniZBrushCoreMini

Learn the "blockout first" approach used by character artists at Blizzard. Focus on silhouette, large shapes, and readable details.

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Death Knight: High-Fidelity Character Pipeline
Showcase
Alexander VerikartAlex Ovchinnikov
Alexander Verikart & Alex Ovchinnikov
5 min

Death Knight: High-Fidelity Character Pipeline

ZBrushCoreMiniZBrushCoreMini
Substance PainterSubstance Painter
BlenderBlender

A complete breakdown of the Death Knight character creation process for Seeker of the Ancients, from concept to final render in Marmoset Toolbag.

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Blender Grease Pencil: The Arcane Style Guide
Art Style
Elena Rodriguez
Elena Rodriguez
4 min

Blender Grease Pencil: The Arcane Style Guide

BlenderBlender

How to combine 3D models with 2D hand-drawn animation effects to achieve that painterly "Arcane" look in Blender.

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