3D Art for Modern Games
Master the complete AAA game art pipeline from start to finish. This comprehensive course covers high-poly sculpting in ZBrush, low-poly optimization in Blender, texturing in Substance Painter, and final implementation in Unreal Engine 5. By the end, you will have a portfolio-ready asset.
Video transcript (summary)
This preview walks through the 3D Art for Modern Games workflow: learning goals, module structure, production tools, and expected portfolio outcomes. It highlights the target audience, assignment flow, and how feedback works during the course.
Mentors
Ruslan Shabelsky
Texture Lead
Texture Lead. Defined the hand-painted style for 10+ mobile titles.
Darina Yevstihnieieva
3D Texture Artist
Texture Artist at Artificial Core. Shipped environments for Corepunk.
Mauro Rojas
Senior 3D Artist
Senior 3D Artist at JOGO. Expert in Fortnite-style stylized assets.
Christian Gonzalez
3D Character Artist
Character Artist at Disney. Worked on assets for Encanto and Moana.
Program Snapshot
Curriculum
5 modules covering fundamentals, guided production, and final polish for portfolio-ready output.
Results
Students finish with practical assets, documented workflow decisions, and presentation-ready project breakdowns.
Tools
Blender, Maya, ZBrushCoreMini, Substance Painter, 3DCoat, Photoshop, Unreal Engine 5, Marmoset Toolbag
Audience
Aspiring and junior game artists.
Requirements
- Recommended level: Beginner-Intermediate
- Learning format: Pre-recorded
- Stable internet connection and a workstation capable of 3D software.
- Weekly practice schedule to complete assignments and revisions.
Offers
- Basic: $349
- Standard: $649
- Mentorship: $1149
Built for a Real Game
This exact pipeline was used to create art for Seeker of the Ancients — a stylized action-adventure game built in Unreal Engine 5. Here is some of the production art made with the techniques you will learn.






Career Prospects
$115k
per year (USD)
$55
freelance rate
High
growing industry
Software You Will Learn
Course Syllabus
Frequently Asked Questions
What’s the format of the course?
The format is pre-recorded lessons about the full creation process. ✅ Work files on every step ✅ Private Community where you can ask questions, share your work and install more bonus content.
Will I be able to earn money after the course?
Yes, depending on your results and skills. If you’re just starting in the industry – the ideal option is to complete all works that we created in the course and use this knowledge to build your portfolio. Your salary range, freelance opportunities depend entirely on the quality of your work and your portfolio.
Do you offer a refund policy?
Yes, we offer a 14-day money-back guarantee. If you are not satisfied with the course content for any reason, you can request a full refund within the first two weeks of purchase, provided you haven't completed more than 30% of the material.
Do I receive a certificate upon completion?
Absolutely. Upon finishing the course and submitting your final project for review, you will receive a signed N-hance School Certificate of Completion. This can be added to your LinkedIn profile and resume to validate your training.
Are the tools used free or paid?
We focus on accessible industry standards. Blender and Unreal Engine 5 are completely free. For paid software like ZBrush or Substance Painter, we often discuss free alternatives (like Blender's sculpting mode or Quixel Mixer) or student licenses, but professional pipelines typically require these specific tools.
How long do I have access to the course?
You get lifetime access to the course materials, including all future updates. Game software changes fast, and we regularly update our lessons to cover the latest versions of Blender, Unreal Engine, and other tools.