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TexturingPaid
Substance Designer
Node-based procedural material authoring tool by Adobe. Create tileable PBR textures, patterns, and complete material libraries with infinite variation from a single graph. The industry standard for building reusable smart materials that scale across entire game projects. Used at Riot Games, Blizzard, and Naughty Dog for environment, weapon, and prop material pipelines.
Best For
Scalable procedural materials for large game environments
Primary Use Cases
- - Procedural tileable material creation
- - Building reusable smart material libraries
- - Terrain and surface pattern generation
Suggested Learning Path
- 1.Understand PBR fundamentals
- 2.Build reusable smart materials
- 3.Validate look in target engine
Quick Tip
Start every graph from grayscale height data, then derive normals and color from that single source of truth.
Setup Notes
- - Align texel density targets per asset type
- - Keep roughness and metalness values physically plausible