Back to Toolkit
TexturingPaid
Substance Painter
The industry-standard 3D texture painting software by Adobe. Paint PBR materials directly on 3D models with real-time viewport feedback, smart materials, procedural masks, particle brushes, and baked mesh maps. Used in virtually every AAA game studio for character, environment, and prop texturing. Exports texture sets for Unreal Engine, Unity, Blender, and all major renderers.
Best For
Production texturing for game-ready characters, props, and environments
Primary Use Cases
- - PBR and stylized hand-painted texturing on 3D models
- - Smart materials, generators, and baked mesh maps
- - Export presets for Unreal, Unity, and Blender
Suggested Learning Path
- 1.Understand PBR fundamentals
- 2.Build reusable smart materials
- 3.Validate look in target engine
Quick Tip
Bake all mesh maps (normal, AO, curvature, thickness) before painting for best smart material results.
Setup Notes
- - Align texel density targets per asset type
- - Keep roughness and metalness values physically plausible