N-hance School | Game Art & 3D Modeling Courses

5,000+ Students 144K Community

Learn to create worlds in 3D & 2D

Industry pipelines from Riot Games and Blizzard — modeling, texturing, and final render.

Free Consultation

Not sure where to start? Let's build your plan.

Our advisors will map the best path for your skills and give you a free intro lesson.

Skill Assessment
Intro Course Access
Salary Guide

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Seekers of the Ancient - N-hance Studio
Born From Production

We Don't Just Teach. We Create.

Our school is powered by a real studio. The techniques you learn are the same ones we use daily to build games and assets for AAA clients.

10+
Years
50+
Projects
UE5
Partner

Learn from Working Pros

Shipped art for Wayfinder, WoW, Sea of Thieves & League of Legends.

Jack Anderson

Jack

Anderson

VFX Artist

VFX Artist at nDreams. Shipped assets for Synapse and Ghostbusters VR.

Alexander Verikart

Alexander

Verikart

Senior Environment Artist

Senior 3D Environment Artist at WayForward.

Adrian Horodyski

Adrian

Horodyski

3D Character Artist

Character Artist. Shipped multiple heroes for Warhammer Age of Sigmar.

Alex Ovchinnikov

Alex

Ovchinnikov

CEO & Art Director

Art Director. Created the #1 best-selling stylized assets on the Unreal Marketplace.

Nadiia Goldman

Nadiia

Goldman

2D Concept Artist

Concept Artist. Creating visual development for stylized indie games.

Ruslan Shabelsky

Ruslan

Shabelsky

Texture Lead

Texture Lead. Defined the hand-painted style for 10+ mobile titles.

Darina Yevstihnieieva

Darina

Yevstihnieieva

3D Texture Artist

Texture Artist at Artificial Core. Shipped environments for Corepunk.

Mauro Rojas

Mauro

Rojas

Senior 3D Artist

Senior 3D Artist at JOGO. Expert in Fortnite-style stylized assets.

Christian Gonzalez

Christian

Gonzalez

3D Character Artist

Character Artist at Disney. Worked on assets for Encanto and Moana.

Dmitry Poddubnyy

Dmitry

Poddubnyy

Concept Artist

Concept Artist. Designed characters for League of Legends and Smite.

Elena Rodriguez

Elena

Rodriguez

Character Artist

Specializing in hand-painted textures and stylized character pipelines.

Why GameDev?

Career Growth

Six-Figure Potential

Avg. Senior Salary
$128k +96%
$65k
2016
$78k
2018
$92k
2020
$110k
2022
$128k
2024

Global Freedom

Work remotely. Global talent visas and creative incentives.

Salaries

USD / Year
Junior$35k+
Middle$90k+
Senior$115k+
Lead$150k+

Fast Track to Earning

Students land paid work within their first year.

First gig: ~8 months

Student Masterpieces

From zero to industry-ready portfolios.

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Student Success Stories

Real results from real artists.

144K
70K
5,000+
Marcus Thorne

Marcus Thorne

Environment Artist at Airship Syndicate

The mentorship at N-hance was a game changer. My mentor didn't just teach me buttons; they taught me how to see like an artist. I got hired 2 months after graduating.

Li Wei

Li Wei

Junior Lighter at Blizzard Entertainment

I was struggling with my portfolio for years. The feedback loops here are intense but exactly what you need to reach a professional level.

Sarah Connor

Sarah Connor

3D Generalist at Riot Games

The network you build here is incredible. My class project was noticed by a recruiter during the end-of-term showcase.

Simple Diffuse Plugin
Substance PainterSubstance Painterv1.0

Simple Diffuse Plugin

Texturing x3 faster. Essential for stylized workflows.

Get Plugin

Community & Free Resources

Start your journey before spending a dime.

Discord community resource preview

Discord

5,000+ artists sharing work & feedback.

Join Server
YouTube community resource preview

YouTube

Free lessons & career advice from pros.

Watch Now
Free Webinar community resource preview

Free Webinar

1-hour handpaint texturing workshop.

Watch Free

Learning Tracks At a Glance

Program Curriculum

Step-by-step modules: fundamentals, production workflow, portfolio polish, and final project delivery.

Learning Outcomes

Build game-ready assets, improve speed and quality, and present a portfolio aligned with hiring standards.

Tools & Pipeline

Blender, Unreal, Substance, ZBrush and supporting tools used in production-like assignments.

Target Audience

Beginners, career switchers, and junior artists who want structured mentorship and practical feedback.

Entry Requirements

Basic PC setup, commitment to weekly practice, and readiness to publish work and iterate from critique.

Current Offers

Free intro lesson, starter resources, and tiered plans for self-paced and mentorship formats.