Marcus Thorne
Environment Artist at Airship Syndicate
The mentorship at N-hance was a game changer. My mentor didn't just teach me buttons; they taught me how to see like an artist. I got hired 2 months after graduating.
Industry pipelines from Riot Games and Blizzard — modeling, texturing, and final render.
Our mentors work at leading studios
Select your specialization. Industry-standard training for the most demanded roles in GameDev.
Sculpt heroes, villains, and creatures. Master anatomy, cloth simulation, and hair grooming.
Build immersive worlds. From organic nature scenes to sci-fi cities and ancient ruins.
Define the surfaces of the world. Master PBR materials and stylized hand-painting.
Bring the game to life. Create magic spells, explosions, fire, and weather effects.
Visualize ideas. Design characters, environments, and props before they are built in 3D.
The swiss army knife of gamedev. Model, texture, rig, and animate entire assets.
Our advisors will map the best path for your skills and give you a free intro lesson.

Our school is powered by a real studio. The techniques you learn are the same ones we use daily to build games and assets for AAA clients.
Shipped art for Wayfinder, WoW, Sea of Thieves & League of Legends.
Work remotely. Global talent visas and creative incentives.
Students land paid work within their first year.
From zero to industry-ready portfolios.
Real results from real artists.
Environment Artist at Airship Syndicate
The mentorship at N-hance was a game changer. My mentor didn't just teach me buttons; they taught me how to see like an artist. I got hired 2 months after graduating.
Junior Lighter at Blizzard Entertainment
I was struggling with my portfolio for years. The feedback loops here are intense but exactly what you need to reach a professional level.
3D Generalist at Riot Games
The network you build here is incredible. My class project was noticed by a recruiter during the end-of-term showcase.
Texturing x3 faster. Essential for stylized workflows.
Get PluginStart your journey before spending a dime.

5,000+ artists sharing work & feedback.

Free lessons & career advice from pros.

1-hour handpaint texturing workshop.
Step-by-step modules: fundamentals, production workflow, portfolio polish, and final project delivery.
Build game-ready assets, improve speed and quality, and present a portfolio aligned with hiring standards.
Blender, Unreal, Substance, ZBrush and supporting tools used in production-like assignments.
Beginners, career switchers, and junior artists who want structured mentorship and practical feedback.
Basic PC setup, commitment to weekly practice, and readiness to publish work and iterate from critique.
Free intro lesson, starter resources, and tiered plans for self-paced and mentorship formats.