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TexturingFree
Texel Density Checker
Essential Blender addon for game art production. Calculates, visualizes, and standardizes texel density across all UV islands in your scene so every asset renders with consistent pixel resolution in-engine. Supports per-object and per-face density checks, batch scaling, and heatmap overlays. Critical for maintaining visual quality in stylized and PBR game environments.
Best For
Creating consistent game materials across different assets
Primary Use Cases
- - PBR texturing and material authoring
- - Smart mask and wear pass creation
- - Texture validation for real-time engines
Suggested Learning Path
- 1.Understand PBR fundamentals
- 2.Build reusable smart materials
- 3.Validate look in target engine
Quick Tip
Define texture set naming and resolution targets before texturing your first asset.
Setup Notes
- - Align texel density targets per asset type
- - Keep roughness and metalness values physically plausible