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ModelingPaid
Maya
Autodesk's flagship 3D software and the industry standard for animation, rigging, and FX in film and game production. Offers polygon and NURBS modeling, advanced skeleton rigging with HumanIK, keyframe and motion capture animation, nCloth/nParticles simulation, and Arnold rendering. Widely used at Pixar, Naughty Dog, and Blizzard. Essential for artists pursuing technical animation or rigging careers.
Best For
Professional animation and rigging for game and film pipelines
Primary Use Cases
- - Character rigging and skeletal animation
- - Motion capture cleanup and retargeting
- - Film and game cinematic production
Suggested Learning Path
- 1.Start with primitive modeling
- 2.Practice topology flow on props
- 3.Learn optimization for engine import
Quick Tip
Master the Graph Editor and HumanIK early; they define your animation workflow speed.
Setup Notes
- - Set project units before production
- - Use naming conventions for meshes and materials