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Instant Meshes
ModelingFree

Instant Meshes

Free automatic retopology tool that converts high-poly sculpts and photogrammetry scans into clean quad-dominant meshes. Uses field-aligned remeshing algorithms to produce edge flows suitable for animation and game engines. Drastically speeds up the retopology step in character and prop pipelines. Works as a standalone app or integrated into Blender via addons.

Best For

Building clean game-ready assets from concept to final mesh

Primary Use Cases

  • - Blockout and high/low poly modeling
  • - Topology cleanup for game assets
  • - Environment and prop production

Suggested Learning Path

  1. 1.Start with primitive modeling
  2. 2.Practice topology flow on props
  3. 3.Learn optimization for engine import

Quick Tip

Keep naming, scale, and pivots consistent early to reduce export issues later.

Setup Notes

  • - Set project units before production
  • - Use naming conventions for meshes and materials

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