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SpeedTree
ModelingPaid

SpeedTree

Industry-leading procedural vegetation modeling software used in AAA games and Hollywood films. Create realistic and stylized trees, plants, grass, and foliage with wind animation, LOD generation, and seasonal variations. Integrates directly with Unreal Engine, Unity, and Lumberyard. Used in titles like The Witcher 3, Horizon Zero Dawn, and Fortnite for large-scale open-world environments.

Best For

Building clean game-ready assets from concept to final mesh

Primary Use Cases

  • - Blockout and high/low poly modeling
  • - Topology cleanup for game assets
  • - Environment and prop production

Suggested Learning Path

  1. 1.Start with primitive modeling
  2. 2.Practice topology flow on props
  3. 3.Learn optimization for engine import

Quick Tip

Keep naming, scale, and pivots consistent early to reduce export issues later.

Setup Notes

  • - Set project units before production
  • - Use naming conventions for meshes and materials

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