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Substance Sampler
TexturingPaid

Substance Sampler

Adobe's AI-powered material capture tool. Scan real-world surfaces from photos and convert them into tileable PBR materials with automatic normal, roughness, and height map extraction. Combines photogrammetry-style capture with Substance ecosystem integration. Essential for environment artists who need to quickly digitize real-world textures for game production.

Best For

Creating consistent game materials across different assets

Primary Use Cases

  • - PBR texturing and material authoring
  • - Smart mask and wear pass creation
  • - Texture validation for real-time engines

Suggested Learning Path

  1. 1.Understand PBR fundamentals
  2. 2.Build reusable smart materials
  3. 3.Validate look in target engine

Quick Tip

Define texture set naming and resolution targets before texturing your first asset.

Setup Notes

  • - Align texel density targets per asset type
  • - Keep roughness and metalness values physically plausible

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