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TexturingPaid
Substance Sampler
Adobe's AI-powered material capture tool. Scan real-world surfaces from photos and convert them into tileable PBR materials with automatic normal, roughness, and height map extraction. Combines photogrammetry-style capture with Substance ecosystem integration. Essential for environment artists who need to quickly digitize real-world textures for game production.
Best For
Creating consistent game materials across different assets
Primary Use Cases
- - PBR texturing and material authoring
- - Smart mask and wear pass creation
- - Texture validation for real-time engines
Suggested Learning Path
- 1.Understand PBR fundamentals
- 2.Build reusable smart materials
- 3.Validate look in target engine
Quick Tip
Define texture set naming and resolution targets before texturing your first asset.
Setup Notes
- - Align texel density targets per asset type
- - Keep roughness and metalness values physically plausible