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SculptingPaid
ZBrush
The industry-standard digital sculpting software used at Blizzard, Riot Games, and Insomniac Games. Handles millions of polygons for detailed character sculpting, creature design, hard-surface modeling, and organic environments. Features DynaMesh, ZRemesher for auto-retopology, and Polypaint for vertex color workflows. Essential for any artist building high-poly models destined for normal map baking.
Best For
Detailed digital sculpting for AAA character and creature pipelines
Primary Use Cases
- - High-poly character and creature sculpting
- - Hard-surface detailing with ZModeler and booleans
- - Quick concept sculpts for art direction approval
Suggested Learning Path
- 1.Primary forms and anatomy
- 2.Secondary shape design
- 3.Export and bake to low poly
Quick Tip
Use DynaMesh for early forms, then switch to ZRemesher before adding fine detail layers.
Setup Notes
- - Use reference boards before starting
- - Define target polycount and bake pipeline upfront