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ZBrush
SculptingPaid

ZBrush

The industry-standard digital sculpting software used at Blizzard, Riot Games, and Insomniac Games. Handles millions of polygons for detailed character sculpting, creature design, hard-surface modeling, and organic environments. Features DynaMesh, ZRemesher for auto-retopology, and Polypaint for vertex color workflows. Essential for any artist building high-poly models destined for normal map baking.

Best For

Detailed digital sculpting for AAA character and creature pipelines

Primary Use Cases

  • - High-poly character and creature sculpting
  • - Hard-surface detailing with ZModeler and booleans
  • - Quick concept sculpts for art direction approval

Suggested Learning Path

  1. 1.Primary forms and anatomy
  2. 2.Secondary shape design
  3. 3.Export and bake to low poly

Quick Tip

Use DynaMesh for early forms, then switch to ZRemesher before adding fine detail layers.

Setup Notes

  • - Use reference boards before starting
  • - Define target polycount and bake pipeline upfront

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